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Today we reach for our smartphones for literally everything. User demands are continually growing, and mobile apps continue to evolve to meet them. Designers should create a mobile app interface that provides a satisfying experience. The mobile interface is what is graphically shown to the users when using the app on their device. It’s what enables them to interact with content, features, and functions. Building a useful UI requires expert knowledge of all of the mobile apps peculiarities.

We’re used to seeing all kinds of devices in all sizes now. It’s quite hard to distinguish a specific standard set of screens needed for any application. However, certain types are most common for mobile apps. A good user interface designer should know that, to provide high-quality results. In this post we’ve listed 10 of the most familiar UI screens, we use daily, which every good designer should know about.

Onboarding screens

We all know the importance of the first impression. Onboarding screens are usually the first thing we see after we download an app. If they show a pleasant experience from the very beginning, users would be more likely to continue using the app.

An onboarding tutorial helps show users the features and benefits the app can bring to its users when they launch it for the first time. They also contribute to more straightforward navigation and control.

Every project requires a different onboarding approach. There still are some common tendencies; designers need to follow. Most importantly, the screens should be presented in the most attractive yet straightforward way possible. Creating a mascot could be significant, as the character could communicate with the user, which sets an emotional bond.

Splash Screens

Splash screens demonstrate the main idea and features of any app. They are the images that are shown while launching a mobile application. Typically they include the logo of the brand or catchword of a product.

These screens should give a positive feeling to the user. That’s why they have to fit and look smart on all devices. Objects are usually placed in the middle of the screen. In order to splash screens to be effective and not frustrate users, they should be shown for no more than 8 seconds. Designers often indicate the loading process on them for the most impatient consumers.

Home Screens

Home screens are a part of most mobile apps. They are the main screen through which users interact with their functionalities and provided options. It should represent the idea of the brand and the purpose of its products. However, once again, there are some common elements needed in every home screen.

These include a search field and navigation elements that provide access to content sections and functions. Homes screens are the starting point of the user journey. If the app has a lot to offer, they could include a menu, leading to all the possibilities. However, keep in mind that the list shouldn’t add more than seven categories to be efficient.

Feed

We’re so used to our social media apps today that we don’t even realize the amount of time we spend on them. The feed is the changing list of data we choose to follow. They come with a bright design, not overloaded with visual details as we usually scroll through them intuitively.
If you have a news app, for instance, you should show a sneak peek of news in the feed so that navigation is completely convenient for the user, as he can choose what to focus on easier.